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    Rulebooks

    Rulebooks – Guides to the World of Necromunda

    Necromunda rulebooks are essential publications for anyone looking to lead their gang through the dark alleyways of the Underhive. They are a comprehensive source of knowledge, containing not only the basic and advanced rules of gameplay but also the rich lore of this dystopian universe. Inside, you'll find everything you need to start your adventure: rules for movement, shooting, and close combat, as well as campaign systems that allow your gang and its members to grow and develop over successive skirmishes. Each rulebook is richly illustrated, helping to immerse you in the game's atmosphere and providing inspiration for painting your miniatures. From the core Necromunda RULEBOOK to supplements like Necromunda BOOK OF THE OUTCAST or Necromunda HOUSE OF FAITH, these books are indispensable for the full game experience.

    This category includes both the core rule sets and specialized expansions focusing on specific aspects of the game or factions. With them, you'll learn how to manage your territory, trade on the black market, recruit new fighters, and equip them with unique gear. These aren't just dry rules—they also feature descriptions of the individual Houses, their histories, motivations, and unique units, allowing for a deeper understanding of the world and more informed, strategic decisions.

    Necromunda

    Key Rulebooks in the Necromunda Universe

    Choosing the right rulebook depends on what stage of the game you're at and what you want to focus on. For beginners, the core rulebook is the absolute foundation. Veterans, on the other hand, will eagerly reach for supplements that introduce new scenarios, campaign rules for the Ash Wastes, or detailed descriptions of individual factions. Here are some of the most important titles:

    • Necromunda RULEBOOK – The essence of the game, containing all the core rules needed to play your first battle.
    • Necromunda BOOK OF THE OUTCAST and Necromunda BOOK OF THE OUTLANDS – Guides to outcast factions and the rules for playing in the dangerous, open territories outside the hive city.
    • House Books (House of...) – A series of books such as House Of Blades (Escher), House Of Chains (Goliath), or House Of Iron (Orlock), which detail the history, rules, and unique equipment for specific gangs.
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